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Mark Norrie

Vancouver B.C. Canada V5Y 3Z5



A Senior Technical Lighting Director with extensive experience working in film houses around the world
·     Over 14 years experience working for visual FX in Feature films
·     A solid reputation as a team player willing to go the extra mile
·     Strong technical skills specifically in Python and MEL scripting




·     Hardworking and dedicated with a strong work ethic.  Committed to getting the job done on time and to budget

·     Strong reputation for ability to lead, inspire and bring out the best in people

·     Adaptable, a strong team member, and dedicated to achieving personal and professional goals


Seeking a Senior TD or Lighting Management role.



Career Summary

Senior Lighting TD

Image Engine– Vancouver, Ca

Mar 2012 – May 2013

Senior Lighting TD

Rising Sun Pictures – Adelaide, Aus

Nov 2010 – Jan 2012

Senior Lighting / Compositing TD

Animal Logic – Sydney, Aus

Mar 2010 – Sep 2010

Lighting / FX TD (Shots Dept.)

Weta Digital – Wellington, NZ

Nov 2006 – Feb 2010

Lighting TD (Colour, Light, Comp)

Animal Logic – Sydney, Aus

Jun 2006 – Sep 2006

Senior TD (Colour, Light, Comp)

Sony Imageworks – Culver City, US

Nov 2005 – Jun 2006

Lighting TD (Colour, Light, Pre-Comp)

Rhythm & Hues – LA, US

Mar 2005 – Nov 2005

FX TD / FX Animator

Zoic Studios – Culver City, US

Dec 2004 – Feb 2005

FX TD / FX Animator

Café FX – Santa Maria, US

Jun 2004 – Dec 2004

FX TD / Lighting TD

Rhythm & Hues – Los Angeles, US

Jun 2003 – May 2004

FX Artist

Boy Wonder VFX – Culver City, US

Apr 2003 – June 2003

VFX Artist

Engine Room – West Hollywood, US

Mar 2002 – Jun 2003

VFX Artist / CG Supervisor

Dreamscape Imagery – LA, US

Nov 1998 – Feb 2002

Assoc. Engineer, Applied Optics Dept.

Metrolaser Inc. – Irvine, US

Jan 1998 – Mar 2000

Graphic Artist (Internship)

Tremor Entertainment – Burbank, US

Aug 1999 – Nov 1999

Assoc. Engineer Holographic Systems Department

Physical Optics Corporation – Torrance, US

Sep 1996 – Jan 1998






·     Show a high level of understanding of shaders and lighting theory

·     Collaborate with team leads in meeting creative solutions to objects for show

·     Design and create lighting for characters and environment for digitally composited sequences

·     Assist other lighters in meeting creative objectives when necessary

·     Responsible for compiling various elements of a shot and seeing them through to completion

·     Communicate clearly and suggest solutions for FX or Lighting issues to production and the team

·     Supervision of small teams – modelling, texturing, lighting, particle simulations, animation and rendering

·     Write internal web pages showing solutions to Lighting, FX and compositing issues

·     Paint and maintain HDRI environments




Provided several python scripts for the lighting department including one that interfaced with Image Engines Qube render farm to calculate more accurate render times per pass

Hunger Games

Look development of ‘Tribute sequence’- included managing rib archives, checking model and texture updates for issues, and writing various python tools to improve the turn-around times between iterations.

Journey 2

Wrote a master python script to update Maya lighting scenes automatically, with the latest asset published into the shotgun database.  Developed a workflow to light characters in Maya while lighting environments in Houdini seamlessly.


Green Lantern

Environment look development, layout, and lighting of clouds in Houdini

Legend of the Guardians: The owls of Ga'Hoole

Lead the ‘Branching Sequence’.  The role required look development, render layer management, and a pre-comp setup that would be handed over to new artists brought onto the sequence.


King Kong Ride Film

Wrote several Mel scripts to automate dressing all the vines in the chasm with various mosses that processed the current selection through the pipeline into lighting.


Developed various MEL scripts while simultaneously completing lighting shots for several sequences. The MEL scripts were saved into a Maya shelf creating a structured workflow to process plants through the Look Development process.

Day the Earth Stood Still

Led a small team on the ‘aphid crawling in the skin sequence’, which included Mel scripting, look development, and managing the overall workflow from animation to compositing.



  • Python and Mel scripting
  • Linux
  • MAYA
  • Houdini
  • Digital Fusion
  • Arnold
  • Photoshop
  • Mental Ray
  • Bonsai
  • Twiki
  • Gimp
  • Shake
  • 3Delight
  • Nuke


·     Excellent communication skills – able to work with staff at all levels and from multiple departments, interpret requirements to decrease render times, and increase project efficiencies.

·     Self-motivated and always keen to learn new skills, techniques and software

·     Excellent time management and organisational skills

·     Highly adaptable, capable of operating independently or as part of a team, and successfully delivering under pressure and against tight deadlines.

·     Largely self-directed and willing to take on management and supervision of staff when necessary

·     Writing tools to streamline lighting pipelines



A.S. in Laser Electro-Optics

Pasadena City College


Mechanical Design/ Technical Illustration

Irvine Valley College

1998 – 1999

Drawing & Sculpting lessons as part of several

Holographic classes

Zone Holographic Studios

1998 – 2003




Nationality     US Citizen
Interests    Astronomy, Guitar, Diving, Computer Science, Surfing, Biking, Running, Indoor Rock Climbing, Music, Skiing, Snowboarding and Sailing
References    Available on request